More on the Disciples with Character Profiles below
The Disciples are a core group of members and occasionally
joined by more transient members. There is a division between the past and present as the
"Old Guard" have a more traditional belief system based on magics such as
Crowley, order of the Golden Dawn, and witchcraft. The newer element practice the Chaos
magics and are referred to at the "Young Turks". The two groups are very
divergent and opposed to the beliefs of each other.
At the end of the day, however, the magical factions are the "good guys" and
even though their beliefs differ about HOW they produce an effect, the fact of the matter
is, that they can both produce an effect. The new group, the Chaos magicians believe, with
their loose system and complex rituals, that anyone can produce an effect. The Old Guard
believe however, that one has to be born, predisposed, and utilize their potential. In
other words, you either got it or you dont.
The villains are the Templar Knights
in their new incarnation. Formed from the
Order of the Psion (which was the military side of the Templars), they have formed a
hidden corporation which controls a vast amount of power and money in many different
holdings. The Templars are planning to bring back their false god, Bahomet and actually
feel they have the DNA from that entity which was discovered on an archaeological dig.
The closer the Templars get to recreating their god, the more upset the magical
continuum gets-sort of an arcanic ozone layer which is being eroded and as such, there is
an imbalance between chaos and order
between good and evil.
The Disciples, whether they like it or not, are in the front line as their magic can be
perceived on two distinct levels-in the human world they can effect change, control
probability, perform conjuring tricks, etc---but in the astral plane, the ether of magic,
they also have very powerful weapons. And they are the only ones with this ability.
And the Knights Templar want it
DISCIPLE CHARACTERS
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WARLOCK
Charles Blanchard is
Mother's staunchest ally, always by her side and on her side. Regarded with some suspicion
and dislike by other members of The Disciples, this old school oracle has little time for
the fancy Chaos trickery of the younger members of the group and would rather depend on
his arcane witchcraft for results. Responsible for the expulsion of Myron for the good of
the group, this fifty three year old powerful tattooed man will do anything to ensure the
survival of The Disciples - even though he may not agree with their methods or
particularly like them. |
EDEN
At the age of
eighteen, Eden Quinlan had it all - flaming red hair, good looks, a grasp on quantum
mechanics and an extraordinary understanding of probabilities. Her natural abilities
attracted the attentions of a number of covert Government operations and for three
mysterious years Eden worked on a number of black bag research projects before she was
suddenly being asked to leave. Now fully aware and in control of her abilities,
probability once again worked in her favor when she 'accidentally' met up with Mother in
1999. By the new Millennium, she had a new career - and a new best friend in Psiren. |
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DEXTER HOBBS
What can you say
about Dexter Hobbs? Well, whatever it is, it had better be nice if it's within earshot of this six foot six, lean and mean, thirty-five year old
killer. Recruited to The Disciples at the age of twelve,
Mother pulled this explosively powerful hardcore from
the streets not only to protect him... but also, the huge number of potential victims he
may destroy with his terrifying mastery of Voodoo,
Malefic Conjure and extremely large guns. Mother's influence is only partially successful -for the streets are Hobbs' natural home, and
he splits his time between tea on the lawn with Mother
and blood in the Hood back in Miami's Little Haiti.
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MYRON RALEIGH
Known around the world as 'The Great
Myron', this supreme showman achieved massive popular success in 1974, aged only twenty
when he made the Hancock Tower disappear. On- lookers gaped in disbelief as he flew a
helicopter through where the tower once stood and noone realized he had used his own
massively powerful kind of magic to produce the illusion. This action, spurred on by
personal greed and arrogance, signaled the beginning of the end for his involvement with
The Disciples and after his expulsion in 1978 for nearly bringing the group to
catastrophe, he soon finds that all the wealth and fame in the world could not replace the
feeling of belonging he had with the group. A string of disastrous relationships find his
name dragged through the gutter press, leaving him dejected, bitter and lonely... and the
only magic trick he wants to pull off is his re-admittance to The Disciples. |
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PSIREN
All through her life SaRenna Day has got what she
wanted... at least as far as men are concerned. From an early age she realized her ability
to persuade and cajole with the merest thought and flick of the hair, making her hugely
popular with the guys but not so with the girls. Working behind and in front of the
cameras, Psiren was ready for the big time - only the price she would have to pay at the
hands of the Valetta Corporation-owned station head was too high. Realizing her powers
would not work on everyone and feeling vulnerable and afraid for the first time in her
life, Psiren suffered a breakdown and ran to Las Vegas to hide where, not exactly by
chance, she met Eden and her substantially under-developed powers recognized by the
younger woman. |
SIMON
English born and bred, Simon Campbell embraced the world
of Peter Carroll and Chaos Magic(k) from a very early age, joining a succession of
increasingly powerful practicing groups of Chaoticians from the age of thirteen. By the
time he reaches seventeen, Simon is out of control and using his exceptionally powerful
spells to wreak small-scale havoc until he is taken under the wing of the charismatic
Chaos magician known as Stone. This former Disciple helps to focus his power and redefine
his role in the universe, recognizing the
value of his irreverent and skeptical nature. A near fatal incident in London leaves Simon
fleeing his mentor and seeking out the 'family' Stone now despises - much to Simon's
eventual relief. |
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AMBROSIA
Part-time assistant and 'traveling
companion' to Myron, this eighteen year old wannabe
Goth vampire has been Myron's anchor to reality for over a year. While their relationship is platonic, outsiders view the situation with a
rather dim view although Ambrosia Morrow secretly
enjoys the notoriety she attracts. When she is not
irritating Myron with her fake fangs and death rock music she is his genuine friend and confidant - and to hell with anyone who thinks
differently. |
SUZI CARMICHAEL
Suzi Carmichael is fifteen years old,
and is about the only person who does not realize her
untapped potential. Outwardly a normal teenager, Suzi broadcasts a cosmic energy signature so powerful it can be sensed across the
multiple dimensions of time and space, yet fails to be
detected by Mother due to the deliberate magical
interference of the Valetta Corporation who see her as the last and most vital piece of the apocalyptic plan they have been constructing
since 1967. |
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MOTHER
Mother, whose real name is lost to time, is the
faltering heart of The Disciples. Mentor, choreographer and leader of the group, she forms
its center and focuses the energies and talents of The Disciples in the direction she
feels necessary.
While her direct involvement in events may not always be obvious, her
omnipresence permeates every action and undertaking of her carefully chosen family. Little
is known of her background, but it is believed she was once the wife of an extremely
wealthy United States Senator and was linked very closely at one time to such magical
luminaries as Aleister Crowley and Austin Osman Spare.
Although Mother may be the oldest surviving member of The
Disciples it is rumored that the origins of the group reach back further than even her
involvement... |
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Disciples
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