The city is always
dark.
It is a hive of sin and corruption where junkies, data thieves, gangs, and
genetically engineered monsters rule the streets.
You have a vice or a sickness, you'll find it here.
Helmut Muckenstich is a young man who once crossed paths with
the world's most powerful leader, Werner Herzog, ruler of the city. Helmut married
Herzogs daughter...without permission. He uncovered sensitive information about
Herzog that was best left buried...and for this he is punished.
His brain is downloaded onto a computer chip and placed into a new, vat-grown body,
a green four-foot-tall gargoyle. Then he is banished to the most violent decadent part of
the city.
Now, as Herzog's evil plans come to fruitition, Helmut must
climb out of Hell to save the woman he loves and exact revenge upon the man who ripped his
life to shreds.
But it's a long crawl...
And in the future, its not easy being green.
Golgothika; an impossible collision between The Wizard of Oz,
BladeRunner, and Frankenstein.
Written and created by John Bergin who with his perpetually
dark artwork, devastating nightmare visions, apocalyptic intensity, and seemingly
limitless imagination, has been compared to both Franz Kafka and Heironymus Bosch.
INTERVIEW WITH JOHN BERGIN ABOUT GOLGOTHIKA.
WHAT
IS GOLGOTHIKA ABOUT?
JOHN BERGIN: The story takes place in the future. In a bleak, Bladerunner-esque
metropolis...a perpetually dark city. There are elements of science fiction, but I've also
worked in a lot of gothic things...the book has a very dark, gothic atmosphere.
Bladerunner meets Frankenstein. The events center around a character named L Dopa. L Dopa
is a four-foot-tall gargoyle. He used to be a man, but his mind was downloaded onto a
computer chip and stuck into a vat-grown, biologically engineered gargoyle body. The
series is about his struggle to regain his body, save the woman he loves, and exact
revenge upon the man who put him in such a miserable situation... and, of course, save the
world in the process.
CAN YOU GIVE US MORE DETAILS?
JB: L Dopa's real name is Helmut Muckenstich. That was his name before he was
downloaded. He now calls himself L Dopa because that is his drug of choice. He takes this
drug because it dulls the visions in his head that are a part of the computer chip that is
his brain. Werner Herzog is the ruler of the city. Helmut married Herzog's daughter,
Wyoming, without permission. Helmut and Wyoming discover an evil scheme of Herzog's. They
try to stop him. They fail. The girl is turned into a Marilyn (that's a mute prostitute
surgically altered to look like Marilyn Monroe). Helmut is downloaded and banished to the
most violent, decedent part of the city. He must fight his way back to the woman he loves,
exact revenge upon Herzog, and try - again - to keep HerzogÕs plans from coming to
fruition. That's pretty much where the story STARTS. All of this sounds like
straight-forward science fiction, but along the way, I'll be injecting a lot of my twisted
visions. Nightmare imagery. There's a lot of material about dreams and perceptions of
reality....exploring dark, frightening places...
THIS BOOK
HAS AN INTERESTING HISTORY. CAN YOU GIVE US A LITTLE BACKGROUND ABOUT THAT?
JB: I started writing and drawing Golgothika about a year or so ago. It was
originally intended to be a back-up feature for James O'Barr's "new" book,
Gothik. But last year, Gothik was cancelled with no plans to reschedule. Originally, James
and I had planned to feature some of the same characters in our stories and we were going
to overlap events and such... Golgothika and Gothik take place in the same time period,
same setting. I'm excited about bringing the book to Caliber and continuing it as a
series. This opens up possiblities that were unavailable when the story was just a back-up
feature. I've always wanted to expand the story, get into more detail and atmosphere. Now
I will.
WHAT MAKES GOLGOTHIKA DIFFERENT FROM YOUR OTHER
BOOKS?
JB: Golgothika, compared to my previous work, is more like a...well....like a comic
book. Golgothika is just as dark and depressing as everything else I've ever done, but
it's more like a comic book. Something that characterizes all of the comic books I've done
is that they do not look like comic books. I have always tried to go against the
conventional, work within extremes, and try to push the limits of the medium. With
Golgothika, I'm making a conscious effort to work with traditional comic book
story-telling conventions. I've never really done that before. I've always avoided
traditional comic book story-telling techniques and methods. I mean simple things like
sound effects, extreme panel lay-outs, action sequences, word balloons, and things like
that. IÕve never felt comfortable using that language. I've never really needed to speak
it to tell a story. From Inside, for example, is very particular and serious - no sound
effects, few word balloons, and every panel is rectangular. Like I said, it doesn't really
look like a comic book other than the fact that it's a series of images. I've always
worked this way for a reason. When I'm telling a story, standard comic book story telling
conventions feel like affectations to me - distractions from the story I'm trying to tell.
I've never felt I could draw something serious or important with speed lines and sound
effects all over the page. With Golgothika, I thought I'd play around with some of that
stuff. Just a little.