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LEVEL X
Episode One Introduced to all of the major characters, both dreamers and researchers. The mission of utilizing certain types of dreamers is explained and the hook-up to the computer which allows observation. The dreamers are hooked up to a central computer center and each of the dreamers is monitored by a specialist who are referred to as "watchers". Richard Grant is the Director of all operations although not actually participating in the experiment. That is the task of Randall Paxton who is assisted by Wanda Hendricks. Two new researchers specializing in artificial intelligence and the interfacing of the computer with the dreamers are Rachel Murray and Rajiv Patel. Liza Goodman, a computer specialist confined to a wheelchair, serves as the informational liaison between the dream research team and the computer specialists. An important element is that Liza is disappointed that she was not chosen as one of the dream subjects. The dreamers are hooked up to the computer as they engage in the experiment. However, it is soon evident that something has gone wrong as the dreamers begin to cross over into each others dreams. JJ, a comic book artist connects his dream with Cyril, who is a computer game designer. Thad, a psychiatrist secretly harboring a desire to be a jazz musician, crosses over with Jennifer, a sociology major who dreams of the trauma of her family dying in a fire. Sheila, a frustrated dance performer finds herself in the dream of Daniel Winston, a history teacher. Eventually, the dreamers find themselves all pulled into Winstons dream which takes place during the black plague. The researchers soon discover that not only have the dreamers cross over into one single dream, but that they have essentially joined a new consciousness which is unapproachable by the researchers. The dreamers after a harrowing experience of the medieval period, find a safe place harbored by one of the dreamers as they contemplate what to do next. EPISODE TWOThe dreamers find themselves bouncing from dream to dream as each member of the group manifests their own terrors. From a zombie plagued world to a plane heading for a crash to being lost in the woods, the dreams are realistic and terrifying to the group. The researchers discover that the computer has enacted an anti-virus program which threatens the existence of the dreamers. Murray attempts to impart a message to the dreamers via a computer program and this attempt to create a character in the dreamers world is thwarted by the computer. Discovering that the computer is downloading all of the files of the dreamer, the research team frantically attempts to transfer all the files to the hard drive and time becomes a crucial element. The dreamers find that the dream excursions have stopped for awhile. Now they sense that they are in a different realm a different level of existence. Sheila spies some unique characters that resemble floating mantas but no one else sees them and she figures it is a figment of her imagination. Daniel, in a morbid sense of humor, and delves into the legends of the Boogie Man. To the horror of the others, they watch as mysterious creatures abduct him and all they can hear is his agonizing screams. The researchers are stunned as they see that Daniels vital signs go flatline. EPISODE THREEThe researchers feel now that if a dreamer dies in his/her dream, they will die in reality. But do the dreamers know that? The dreamers are confused and scared and lash out at each other with Thad being the voice of reason and they decide as a group that Daniel isnt really dead and if they can find a way to wake up, the dreams will end. Liza figures out that the dream group can return if they somehow connect all with each other and be transferred as a single entity but she also realizes that without Daniel, that task might be impossible. The mantas that Sheila saw do actually exist as all of the dreamers now see them. They are surprised by an old man who comes to them and explains that they are indeed in a different realm and he himself is a dream walker who can traverse through the dreams. The mantas, he explains, are dream riders which absorb all of the remnants of the dreams left over from dead people and unfinished dreams. The group does not think to ask at this point, what they do with that information. As the researchers try to finish transferring the files, the last one, Cyrils, is attacked by the anti-virus program of the computer. His file did not transfer successfully and in the dream world, the other dreamers watch as Cyrils body is gone piece by piece. Liza finds Cyril in another area and he is completely separated from the group. Cyril has lost part of his memory and has found solace in going to something he knows a video game that he created. Liza guesses this and plans to incorporate the game into the computer so it joins the reality of the dream world. Liza wants to venture into the dream world and run on a separate file so she can help lead the group out but Paxton refuses. The dreamers, stunned by the loss of first Daniel and now Cyril, spot a figure approaching them. Assuming that it is Cyril, they are surprised to see it is Daniel. However, the researchers show no activity on Daniel and as far as they know, he is still dead. We are introduced to a dark mysterious figure who is in someones dream and there is a mention of obtaining power although we dont know how. This foreshadowing remains mysterious. Sub Plot Storylines Liza goes into the dream world. At first, she treasures the ability to walk again and that seems to consume her energies. This will be a recurrent theme as the end of the quest will also bring an end to her new found mobility. It is a dilemma that she must contend with. She is on a separate file and is soon lost to the researchers much to the dismay of Paxton who instantly regrets his decision to allow her to go in. Daniel seems a bit subdued and the dream group guiltily feel it is because he feels they deserted him. The computer game is loaded into the computer and Cyril finds his way through it since it is based on one of his games. Cyril begins to be pulled into other peoples dreams and the dreamers find themselves also being pulled into other peoples dreams. Unknowingly to them, they are following the track of Cyril which they discover a few dreams later as Cyril in some dream has made a lasting impression and is now incorporated into the dream. The "quest" of the dreamers becomes a pursuit of Cyril in an attempt to hook up with him and bring a unity to the group which will allow for the transfer back. Liza joins the group and gives them this crucial information and also serves as a conduit of information of what their goals are. Cyril, because of his partial memory loss, attaches himself to different dreams based on sometimes minute fragments that trigger a response for him. The group, likewise, can follow his path based on these fragments as Cyril leaves residual memories incorporated into his game on the computer. With the apparent demise of Daniel, Lizas file is incorporated in place of Daniels so she becomes a vital component of the group, essentially replacing Daniel. Daniel, it will be revealed, is truly dead. His essence has been absorbed by the mantas and then delivered to the mysterious figure shown at the end of episode three. The figure calls himself the "Boogie Man" as he is the manifestation of all the terrible dreams that kids have had since the beginning of time. he does not have a consistent look as it fluctuates but for the dreamers, the body of Daniel serves as the host. Apparently, Daniel help to manifest the Boogie Man into their existence by his insistent stories. The Daniel that travels for a short time with the group (after his apparent death) is indeed the Boogie Man, striving for more information. The dream walkers are all different. Some get there by meditation but most arrive by being in a REM sleep as they died. Their goals and quests are also unique and their occasional meetings with the dream group are inconsistent. Some will be helpful, some totally uninterested in the team, and some hostile towards them. They are variables that the group has no idea of how the interactions will be. The one thing that they do have in common is the mention of the mysterious "One" which none can explain. This "one" which will be featured in much later episodes serves as the divine aspect but there is no single coherent explanation on what it is. It will be purposely kept vague. One of the watchers, Pam, will hook up to the dream team in an episode as the group actually dreams of returning to the institute. There, finally, they are all together as via Pams dream, they connect. However, they find they establish contact with each other and nothing happens and it appears that their long quest was for naught. We see later Pam investigating the situation and she discovers that there was someone at the institute that had erased the program that would allow them to return. Although it can be easily put back in, it is a lost opportunity and now they wonder who the "traitor" could be and why. The idea of a traitor is confirmed when Grant sadly informs the research team that Pam was found dead. The dreamers one contact is now gone. As we continue to see the dark figure, now revealed as the entity who calls himself the Boogie Man (in a mocking sort of way), we see that whomever the traitor is, it is someone at the institute. It will be revealed to be Grant. The Boogie Man needs the essence of the others to gain power within the realm and to have access to all of the dreams. He can utilize this power to transfer information to Grant and therefore, both will be able to obtain almost virtually unlimited power. Grant, who throughout the earlier episodes, confesses his desire to somehow keep the dreamers going realizes that somehow, there can be a benefit in this, both financially and in power. Within the dream realm, the motive of the Boogie Man is obvious and the group will periodically come up against him. We will see the dark realm which is at the center of all nightmares which the evil being controls. Sometimes, a dream walker may assist the group, sometimes oppose it. The Boogie Man threat will always be there but sometimes in a more direct way whereas other times, the group will be in dreams that the Boogie Man has no knowledge of. The DreamsThroughout the storyline, the dreams that the group descend into will have variable importance. Sometimes, the dream itself will the focal point of the story and other times, it merely serves as the setting. I think this is important so the show doesnt fall into the trap of repeating itself each and every week. The below mentioned dreams are listed in no particular order nor how
they will be utilized (focal point or setting). A great deal would depend on how the
dreams are incorporated in the storyline and when. Sometimes the group will actively be
involved in the dreams and other times, they will be supporting characters. Essentially,
their essences (and images) are introduced by them coming into the dreams and then the
dreamer will incorporate them in. A good example is that a teenage boy might incorporate
Jennifer into a romantic role but would likely have little use for the elderly Thad. So
Jennifer could be portrayed as a Queen and Thad might be a simple advisor or non-descript
member of the court.
LEVEL X POTENTIAL The landscape of dreams and the dream world is virtually wide open and only limited by our imagination. It can cover any area of religion, language, nationality, or time. Whereas the dreams center on "American" dreamers in the series, it could easily span the globe. This would be a great way to tap into some of the more interesting, or controversial, events occurring through out the world. Since there is no logistical reason to limit the dreams or the storyline to our American perspective, this could truly be a universal show and would be one of the few that could operate on that level. The format of the show is also expansive in that virtually any kind of show can be done. Although the intent is to offer a serious drama with fantastical or science based influences, the show can grow in a variety of ways. The treatment of specific shows would allow for humor, surrealism, or just plain off beat themes that will keep the show totally unpredictable. Of course, this would be totally optional but Level X would be one of the few shows that would even have that option. The scope of potential stories within the series is far reaching. The stories can be personal or carry a wide impact. They can be moralistic or action based. They can bring resolution in some cases or tap into the hopelessness of what a single person can do. With a cast of main characters that the stories can revolve around, we also have the potential to delve into the stories of new characters who are introduced via our group entering their dreams. Again, it is only our imagination that limits what we can do with Level X. MORE ON LEVEL XThe Participants Film Background Film Story Outline Interview with the creator Back to Caliber Entertainment's Level X |