Four teenagers are plunged
into a world they thought only existed in novels and film. They are whisked away to a
magical land where Dragons roam the skies, orcs and hobgoblins terrorize the travelers,
and where unicorns prance through the forest.
It is a world where man is just one race, joining other
races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who
steal the night.
Not a typical "dungeons and dragons" world, for
this world follows the adventures of these teens into the unknown as we watch the world
unfold with their eyes. Our heroes are normal teenagers thrust into this world, a world
that is foreign to them. We learn as they learn.
What hope do the teens have in this strange world? How can
they hope to survive against wizards, dwarves, haflings, dragons, and trolls if they had a
hard time in high school?
Brief Description: Four teenagers are
whisked away to a magical land of dragons, magic, goblins, and other fascinations called
the Realm. It is a land that is dangerous yet enchanting. Through them, we watch the drama
unfold as they get swept away in the events of their new world, their new home.
Key Elements: Magic, dragons, and other
devices of the great fantasies. However, we get a better idea of the fascination because
we witness the unfolding of the world along with the characters.
Association: Can be compared to the great
fantasies such as the concept of Dungeons and Dragons, Legend, and even the Lord of the
Rings trilogy and the Hobbit. An epic fantasy tale.
Format: The Realm had over 40 issues
published in comic format plus numerous spin off series and stories. It could be a self
contained story with a beginning, middle, and end or work as an on-going serial format.
Whatever the case is, it has definite possibilities as a franchise type property.
Additional: With the huge success of the
fantasy games, both on-line and in computer games, the potential for fantasy is at an all
time high. With the large budget Lord of the Rings coming to film, it strengthens the
appeal of fantasy even more. The Realm is ripe for exploitation in film or TV, games,
toys, novels, etc. it is a world with a deep seated history that can be explored and
expanded considerably.
More of The Realm
Learn More About the Realm World