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The world of the Realm takes place
in a land called Azoth. It is a land of magic, full of races such as trolls, dwarves,
elves, ogres, night creatures, and others yet to be seen. It is a world where magic reigns yet a new form of knowledge is coming into the
grasp of those who seek it
a knowledge called science. A world where great religions
bring people together yet tear nations apart, a world where conquest and ambitions bring
dreams to some and nightmares to others. A world where it seems nature itself can be
twisted in the service of the dark mages.
Four teenagers (Alex, Dominic, Sandra, and Marjorie)from a
modern day suburb are taking a day trip to a remote cabin that was once owned by
Alexs eccentric uncle who had died months earlier. They find a special chest, and
upon opening it, they are mysteriously transported to a different world. The Realm.
Unknown to them, Alexs uncle has made the journey as
well. He made it a long time ago with three of his friends but only Alexs uncle
returned. Through out the story, it is revealed that the four previous humans have made
dramatic impacts on the world of the Realm. One became a goddess, one became the Lord of
the Dragons, one brought science to the Realm, and the fourth mysteriously disappeared.
The confusion of the teens in this strange world is magnified as they find traces of Earth
scattered through out the land, yet they realize they are certainly in a different plane
of existence. But they seldom have time to ponder this as they are led from one adventure
to the next in the quest to find a way home. The forbidden library may hold the key, but
it is so forbidden, that no one seems to know anything about it.
Upon arriving, the group is attacked and the two girls are
abducted by the Slave Raiders of Drohm. The boys, rescued by the warrioress, Silverfawn,
journey to get their companions back and are led around the continent of Azoth to find
their way home. On the way, they are joined by new companions who will become friends: The
older and experience, Diggorous, a dwarf who wields a mean battle axe; the halfing Grappo
Pilden- a thief; Letha Kazan- an exiled member of an elite royal guard unit; Nilson
Radeer- member of the forest patrol; and others.
As the group remains in the Realm, it soon becomes evident
that perhaps the desire to go home isn't as strong in everyone as it was at the
beginning. Returning back is the major goal of Alex, yet Dominic begins to enjoy this
world. Marjorie has discovered a religion that she becomes an adherent of, and Sandra
finds sanctuary in her captivity as she is treated like a Queen. Can Alex convince the
others to continue on their quest to return home? Or are they destined to stay there
forever and become citizens of the Realm? |